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Atlas Games (11)

Atlas Games (11)

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Ars Magica: Lords of Men
 English
ATG0293
The undisputed rulers of Mythic Europe are the nobility - those high-born who are bound together by sacred vows of loyalty, are supported by the land, and provide support to the Church. Lesser nobles compete for the favor of those superior to them, while great nobles seek the loyalty of those beneath them. When not distracted by the politics of landholding and of war, they hunt the mundane and...
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Ars Magica: Magi of Hermes
 English
ATG0292
An Ars Magica Sourcebook

Everyone knows what a follower of Flambeau is like ... a master of Ignem magic, a maestro with Pilum of Fire. Apart, that is, from those Flambeau who choose to wield mundane weapons, or who control the powers of darkness and cold.

And Tytalus magi are renowned for weaving intricate plots in society, manipulating those around them. Except for those excpetional few who...
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Ars Magica: Realms of Power - Faerie
 English
ATG0290
You mustn't call them by name - they are the "good neighbors," the "fair folk," the "gentry." Don't draw their attention, for those they notice are drawn into their stories, which no mortal can survive unchanged. Stay away from the edges of the dark woods, respect your superiors, and do what society expects. Or the faeries will come for you!

The faeries of Mythic Europe live according to roles...
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Ars Magica: Tales of Mythic Europe
 English
ATG0291
Mythic Europe is a place of heroism and cowardice, honor and betrayal, wonder and horror. Introduce this full range of possibility into your saga's stories with Tales of Mythic Europe, a collection of short adventures for Ars Magica Fifth Edition.

From a ship plagued by a faerie, to a noblewoman plagued by her neighbors. From a village facing a feud, to a town facing unnatural murders. From the...
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Ars Magica: Hedge Magic (Revised)
 English
ATG0289
Hermetic magi believe themselves to be the undisputed masters of magic in Mythic Europe. Certainly, there are a few hedge wizards, but their numbers and powers are surely negligible compared to the might of the Order of Hermes.

Those "hedge wizards" would beg to differ.

Hedge Magic provides you with all the information needed to play a hedge wizard from any of six different traditions, or to...
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Ars Magica: Realms of Power - Magic
 English
ATG0288
An Ars Magica Sourcebook

Of the four realms of power in Mythic Europe, Magic is at once the most familiar and the most alien. It's the source of power wielded by Hermetic magi, but it cares nothing for human concerns. Elementals are the essence of the elements given form; what are emotions to them? Dragons are ancient beyond belief; why should they concern themselves with the affairs of men?...
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Feng Shui: Glimpse of the Abyss
 English
ATG4014
Deadly creatures are coming from the ancient past and distant future to kill us where we live. Unless they're stopped, the world as we know it is doomed.

Somebody's gonna have to take 'em down.

That somebody is you.

In this new Feng Shui sourcebook you'll find dozens of demonic, mysterious, and downright bizarre monsters for your Feng Shui adventures.

Battle kung-fu demons from the hot...
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Ars Magica: The Lion and the Lily
 English
ATG0286
In much of Mythic Europe, magi build covenants in remote wildernesses to avoid contact with mundanes. In northern France — the Normandy Tribunal — this is all but impossible. The wildernesses have been tamed and plowed under, the Church plants monasteries in the wastes, noble lords build castles to enforce their rule, and great cities grow up where once was nothing but fen. The magi of the Order...
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Ars Magica: Ancient Magic
 English
ATG0284
Legends tell of the mighty wizards of the past, sorcerers with powers that dwarf those of the magi of the Order of Hermes. Hyperboreans whose spells lasted a generation, necromancers of Canaan who could summon any of the dead, rune magic that brushed aside Magic Resistance like cobwebs; all these stories circulate in the Covenants of the Order. Other forms of magic are so ancient that even the...
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Ars Magica: 5th Edition Rulebook
 English
ATG0205
Ars Magica ("The Art of Magic") is the award-winning roleplaying game by Jonathan Tweet and Mark Rein-Hagen that focuses on wizards who are as powerful as those we know from legend and literature; in the land of Mythic Europe, those legends are real. The rules encourage players to develop their characters over long periods of time, and make the covenant -- the home...
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Ars Magica: Guardians of the Forests - The Rhine Tribunal
 English
ATG0276
Guardians of the Forests details the birthplace of the Order of Hermes, Mythic Germany. From the sinister faerie heights of the Black Forest, home to Durenmar, through the prosperous and venerable cities of the Rhineland, to the fog-ridden Harz Mountains, to the lowland plain and Crintera's island retreat on the Baltic coast, the northern Holy Roman Empire is a diverse landscape of countless...
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